Mew Pur Pur

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I'm planning my next alpha release for early to mid-May, so I will look into this soon.

> There is a significant CPU usage when panning around (Both Linux and Windows) In the case of my app, it's because the graphic is redrawn every frame when you...

I think there's a misunderstanding. This is specific to how zooming works in my vector graphics application. In order to implement infinite zooming, I take the SVG text, modify its...

The strikethrough lines can no longer be reproduced, actually. But there are still issues. `` has a stray red pixel on the top: ![Image](https://github.com/user-attachments/assets/3327adff-54ac-44e0-a82a-fc17594f5b69) `` has translucent/stroke-colored pixels inside the...

Removing the `queue_redraw()` in update_handles.gd removes one of the redraws, but this isn't an option. Placing `prints(Engine.get_frames_drawn(), Engine.get_process_frames())` in the _draw() method seems to show that all 3 calls happen...

Which of these are still true?

CodeEdit should not be using physics process, it's a temporary ugly solution to get smooth scrolling that causes bugs, but no one has managed to solve this yet.

What I'm saying about the scrollbar is on the side - no need to address it here, but in general, we really need a GUI wizard to implement smooth scroll...

Here's an issue about this bug: https://github.com/godotengine/godot/issues/28385 An old PR by Calinou that suggests to outright disable smooth scrolling by default due to bugs: https://github.com/godotengine/godot/pull/42704

I'm finding a lot of instances where _draw() is called twice in 4.3 when it was only called once in 4.2.2, could that be related? I haven't set on to...