Marc-Alexandre Côté
Marc-Alexandre Côté
@PeterAJansen do you think now is a good time to move the changes to the main branch?
Isn't this related to #33?
I've been really busy lately but once #243 is merged, it would be really easy to add support to it.
@arokem I just need to address MrBago's latest comment, I'll have some time to work on #243 in July. In the meantime, I would appreciate any comments on the design/code/documentation...
Hi @Acejoy, here is a [blog post](https://www.microsoft.com/en-us/research/blog/by-making-text-based-games-more-accessible-to-rl-agents-jericho-framework-opens-up-exciting-natural-language-challenges/) mentioning how LSTM-DQN can be adapted to text-based games. Code can be found here https://github.com/microsoft/tdqn Regarding having access to the possible actions, you...
This was not integrated in TextWorld yet. I'd be happy to review any PR though. Note that `gym` is no longer under development, it has been replaced with `gymnasium` which...
Dependency on `gym` has been dropped. No need for those spaces anymore. See #341
`compile_game` doesn't have to be thread-safe. We recommend generating the games in a temporary folder, then move the generated file afterward.
Should that be handled on the server side?
That seems weird. What is the need for ignoring task failure? Do they want a no-goal variation, ie just exploration mode?