Marc-Alexandre Côté

Results 117 comments of Marc-Alexandre Côté

> I tested for false-positive world changes by attempting a combination of valid and invalid actions. Invalid actions included things like "z/wait/inventory/x me/navigating-into-a-dead-end" etc. Below are my findings: > >...

Let me chip in regarding the last point. The meaning of attributes can differ from one game to another (esp. games made by Infocom vs. those made with Inform5/6/7). Also,...

# Anchorhead It seems that with the game Anchorhead (`anchor.z8`), there's one point that can't be obtained. The main reason being frotz not dealing well with reading the Historical book...

# Sorcerer It seems after ~50 moves into the walkthrough, the player needs to refer to their [manual](http://infodoc.plover.net/manuals/temp/sorcerer.pdf) to get the right sequence of buttons to press.

@mhauskn I do have a working walkthrough for Sorcerer when seed=0. I don't know, if issuing extra actions changes the correct sequence of buttons, though (i.e. is the sequence determine...

# Cutthroats This game relies heavily on the [goodies](http://infodoc.plover.net/manuals/temp/cutthroa.pdf) that comes along with the game. For instance, to know the location of the right shipwreck, you have to look up...

I did find a working walkhrough for cutthroats. But yeah, I don't think it would be feasible to finish with external knowledge.

By the way, I didn't raise an issue with frotz about anchorhead since I managed to read through the section of the book (using 'next' for changing chapter, and 'quit'...

I believe the following games are not problematic anymore as we are flagging `showverb` as an illegal commands. Game | Command | Error Type ------------ | ------------- | ------------- detective.z5...

Thanks for reporting this. Can you post the code that loads the games and play through the walkthrough?