Marc-Alexandre Côté
Marc-Alexandre Côté
That's a good point. You are right that's an issue with the current system. There's a stale pull request implementing what you need (see #235). I'll try to spend some...
Hi. Fixing this issue requires a good understanding of the forward/backward chaining algorithms. If you feel comfortable with those please give it a try. Make sure your PR has proper...
@taodav you are right the GameLogger class should implement a `save` and `load` (to/from JSON file).
@taodav good point. I guess we should have a separate `GameLogger` (or another name) class which is saveable/loadable. Then, the wrapper logger environment would just populate a given `GameLogger` object....
@tavianator Haha, that was too obvious. Thanks :+1:
Also, @tavianator did you say you had an idea for solving the `urllib3.exceptions.ProtocolError: ('Connection aborted.', ConnectionResetError(104, 'Connection reset by peer'))` issue we have sometimes when running Travis.
Hi @sataketatsuya, while I'm open to translating the documentation, I'm not sure how to do it exactly with Sphinx and ReadTheDocs. Also, something to keep in mind is that most...
Hi @mohanr, thank you for your feedback. We are going to better describe what's going on in the agent example code. Here's a high-level description in case you need it...
@HakiRose the current version doesn't work for me. I can't run `tw-make --third-party spaceship_game.py tw-spaceship --level medium` Also, it seems to be missing the logic for the type `cpu`.
You might have forgotten to `git add` relevant `.twl` files.