LandarVargan
LandarVargan
Conflicts need resolving. I see some debug logging in your code still too
You can add the 'Ready for testing' label when done
Purple nades can save you from fall damage if used on a wall IIRC
The issue is coordinating times when I can be there to see people testing. It's pretty easy to set up a test server
> Does #1201 fix this issue? No, see discussion there
Worth double-checking that it damages everyone it traps, otherwise I think it may just be a visual bug engine-side
> I confirm only one of the trapped players get damaged. I was talking about checking the code, which does damage everyone it traps
Oh, is the name of this issue supposed to be `When trying to hit players trapped by the void nade, only one of them gets damaged` ? That's expected/intended behavior...
Ah, line 21 of grenades.lua prevents grenades from going through objects
> You mean it's fine that when more than one are trapped into a void nade, only one of them get damaged on hit? And you intended only the grenades...