The problem with nades before match start
The yellow and purple nades cause problems during build time:
- Yellow nades can be used to make enemy players next to the barrier jump and possibly die of fall damage
- Purple nades can be used to make enemy players next to the barrier get trapped in own territory and shortly after the effect of purple nade is gone, they get teleported back to their base.
Proposed solution: No use of nades during build time.
In my opinion, at least yellow nades are useful for fast-traveling during build time. So I would rather suggest:
- During build time, yellow nades can only kick players of the same team as the thrower.
- During build time, purple nades can be thrown but sucks no players in.
In my opinion, at least yellow nades are useful for fast-traveling during build time. So I would rather suggest:
1. During build time, yellow nades can only kick players of the same team as the thrower. 2. During build time, purple nades can be thrown but sucks no players in.
I would say that the yellow nade can only kick the thrower themselves during build time. What is the point of allowing purple nades during build time?
Purple nades can save you from fall damage if used on a wall IIRC
What is the point of allowing purple nades during build time?
I don't know, but I don't have a reason not removing them. As a bugfix, it should deal as less impact as possible.