LandarVargan

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Since this is a setting (now?) it probably doesn't need a poll unless we want to make it a default

Instead of looping through nodes manually try using `minetest.find_nodes_in_area(pos1, pos2, nodenames, [grouped])`. It might push some things over to the C++, and is easier to comprehend

> If you're talking about the code from line number 256-258, I am not able to understand what I will need to put in the `nodenames` parameter in this case....

> > Hmm, is there a group: for indestructible blocks? > > I've tried searching for this and am unsure if I've found it. Sorry if it is obvious, and...

> I fixed the `/indestructify` command's "indestructification" process by using the mod_prefixes table. But I'm finding the process to achieve the opposite mapping of mods to prefixes for the `/destructify`...

> So I've got `minetest.find_nodes_in_area(pos1, pos2, nodenames, [grouped])` working for the `/destructify` command in which I find all the `immortal` group blocks. I'll still have to resort to manual looping...

I think you can check for an empty class meta string for each player, and show the marker based on that

Global functions must go in their mod's namespace table

The ctf_teams namespace table is `ctf_teams`, global functions in that mod's code are put in that table (`ctf_teams.get_team()`, etc)