LandarVargan
LandarVargan
Tested, works. It would be nice if I could make the crosshair bigger but I think that's best left for another PR
Could use it for: An insanity mod where the player starts seeing things nobody else can see An invisibility mod that lets staff see invisible players EDIT: Assuming the feature...
This won't allow hacked clients to completely bypass damage?
> Hacked clients are a separate problem. This issue does not care about hacked clients. It is concerned about basic gameplay functionality of `damage_per_second`. You do not need a hacked...
> I cannot see how the suggested solution allows hacked clients to avoid damage, presumably the suggested solution is also serverside? Heh, might be. I was assuming `Create internal “damage...
Just realized the MTG player can't run :thinking:
I guess instead of immediately triggering damage support could be added for delaying how soon after entry you will take damage
Haven't read everything here but you might be able to use nodes and LBMs to spawn items (The node would basically allow you to put an item inside of it...
I get the db_enable() crash. And my PC was built at the beginning of the year... ``` ./+o+- lone_wolf@PC-LW yyyyy- -yyyyyy+ OS: Ubuntu 19.04 disco ://+//////-yyyyyyo Kernel: x86_64 Linux 5.0.0-20-generic...
https://github.com/minetest-mods/3d_armor has taken up maintaining this until stu returns from the dead. Can you reproduce the bug with that version?