LandarVargan
LandarVargan
> Not sure about the lag vs usability thingie. But such a thing to trap players feels more natural in Minetest than the current void nade. Though, I don't know...
It gives you exact numbers that you don't get from looking at player's HP bars. Maybe useful for medics. I think if you enable a debug setting you can already...
I will close this until someone expresses reasonable interest then
Aka *won't do*, can't reproduce, duplicate, or stale issue. I disagree with the wording 'not planned' that they use as the main name.  We don't have enough trouble with...
I'll close this for now. Might work in an all-guns mode though
The title is 100% of the description
Ice is slippery, so this could be done, it would make for interesting PvP
The CI may fail after merge, there's something wrong with its cache, but I seem to be able to correct it by having it run through the last two commits
Yeah, on it already
> Would it solve your problem if player_api registered its `on_leaveplayer` callback within `minetest.register_on_mods_loaded`? That would put move it to the end of the table, effectively calling it after all...