LandarVargan

Results 245 comments of LandarVargan

> Not sure about the lag vs usability thingie. But such a thing to trap players feels more natural in Minetest than the current void nade. Though, I don't know...

It gives you exact numbers that you don't get from looking at player's HP bars. Maybe useful for medics. I think if you enable a debug setting you can already...

I will close this until someone expresses reasonable interest then

Aka *won't do*, can't reproduce, duplicate, or stale issue. I disagree with the wording 'not planned' that they use as the main name. ![image](https://github.com/MT-CTF/capturetheflag/assets/28972859/ed022566-1b07-43e4-b2a7-af826f7e9292) We don't have enough trouble with...

I'll close this for now. Might work in an all-guns mode though

Ice is slippery, so this could be done, it would make for interesting PvP

The CI may fail after merge, there's something wrong with its cache, but I seem to be able to correct it by having it run through the last two commits

> Would it solve your problem if player_api registered its `on_leaveplayer` callback within `minetest.register_on_mods_loaded`? That would put move it to the end of the table, effectively calling it after all...