Darragh Van Tichelen
Darragh Van Tichelen
I'm going to use the same logic as in another issue, I would keep this issue open just to track the specific implementation as it is arguably out of scope...
The thing is that this seems to assume to me that vision is tile based (be it square or hex). And that a tile is thus either visible or not....
I see, I'm certainly willing to look into such a ring based system, but I'm already going to tell you that the first iteration of hex support will use the...
All around great suggestions. What do you mean with 'flatten' ?
The one problem here is that existing colour choices (e.g. ruler, ping) are determined by your settings in a specific order: 1. If no campaign-specific colour is configured, use the...
Randomizing both results in the global one actually not being useful though. I could just remove that I guess.
Another slight issue is that currently you get assigned your colour upon joining the session for the first time, which means that the visual colour distinction cannot be determined unless...
Fair enough, I think the visual distant concept is cool in theory, but in practice a bit too confusing or at least for now. I think the latter proposal you...
Thanks for the list! It's the more "boring" stuff to implement, but very important nonetheless.
It's not really similar in my opinion. 197 talks about the actual permission system and this is rather an extension to the settings that will depend on proper permissions being...