Darragh Van Tichelen
Darragh Van Tichelen
Hi there, for the last couple of days I've been struggling with getting this js package to work in a bundled fashion. Both with vue-cli (webpack) and vitejs (rollup) I'm...
Hi, I noticed your 2.0 post and was wondering whether you have any plans or ideas to add support for intersecting constraints for the CDT.
At the heart of PlanarAlly is the draw loop that rerenders the screen on changes in the scene. This PR adds a couple of tricks to keep track of things...
The ability to export a session to either send to me for debugging or to import in another server would be a nice addition. An option to export anonymously should...
Asset management is currently very barebones and frankly just horrible albeit functional. Desired changes - [X] Adding/Moving/Removing assets should all be possible from inside the client, whereas this currently is...
When the use_high_dpi setting is enabled, on some devices zooming can result in not properly cleared canvas layers which gives a very non-useable image. ![image](https://user-images.githubusercontent.com/1814713/118389342-db0e6480-b629-11eb-9c8d-b81e595dd449.png)
When players get moved to a new location it's possible that they are not able to select or interact with the game in a meaningful way until they refresh
In my games, we often forget about concentration checks, so I would like to add an easy quick identifier to the initiative tracker to show if someone has concentration.
When using ctrl to add shapes to an existing selection, these shapes are often repositioned probably because they get snapped. This should not happen