Korijn van Golen
Korijn van Golen
I will add that we probably need to add some tables to our docs, to show all the different combinations of options and how they are ultimately resolved. Additionally we...
> I think the simplest solution is to introduce another value to the enum that uses uniform + vertex + colormap, and implement that (at least) for the mesh shader....
@panxinmiao I hope you will appreciate my code review comments, I'm trying to help work out what is necessary to get your amazing work merged at some point in the...
> How to allow users to control scheduling, like setting mode or max_fps? > * Proposal: use `canvas.scheduler.max_fps`, `canvas.scheduler.mode`, etc. Does scheduler need to be a prop on canvas? Can...
> > Does scheduler need to be a prop on canvas? Can it live on its own? > > Yeah, I'd rather hide it. So you mean the prop can...
In my experience, at least on the web, instead of working with these high level gesture events and abstractions, you just work with pointer events and use the pointer IDs...
Correct me if I'm wrong: we already support events from multiple pointers (fingers), you just have to put the state management together yourself to implement higher level gestures like pinching...
@hmaarrfk you want me to merge this or does it need some work?
Yeah. The surprise is that the underlying rust library is expected to handle this, but apparently does not.
One can attempt to tie object lifecycles together in the python wrappers, but then the risk flips in the other direction. Besides objects being prematurely released, their lifetimes can also...