Korijn van Golen

Results 390 comments of Korijn van Golen

Like this: https://github.com/pygfx/pygfx/discussions/601

I also wanted to share this article with you since it's pretty amazing: https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8#5ef5 (from #601)

> still half of that is the wgpu-native backend and the /resource/ dir which I don't think are needed Ditch it! Package size is so important on the web :)

> For fonts: 99% of users want to render fonts I feel like there is a big class of users that just use mesh rendering and imgui functionality. But maybe...

Since events are often high throughput, we need them to perform exceptionally well, or they'll bottleneck performance. I think for this reason in wgpu-py, rendercanvas and pygfx plain dicts make...

Maybe we can only perform the conversion when a user actually subscribes with an event handler? And maybe `__slots__` can help?

Is it constant or only while moving the mouse? Does it matter what kind of transform you configure?

I can see you also have some slices in the same scene. Does disabling those slices stop the flickering? It might be z fighting.

I'm glad you like the new logo so much! :) I think your version looks better than the one I put together...

Sorry for the long delay on the review. I am switching jobs and it's limiting my headspace for this project. I hope to get back into it with less stress...