Korijn van Golen

Results 390 comments of Korijn van Golen

I think the API expectation is to update camera.world.position (or local) and call camera.look_at

> but `camera.look_at()` has no `up` arg, which may or may not be a problem. You could set `camera.world.reference_up` if you want to control that. But yeah. I see the...

Amazing work! Wow! Incredibly useful information. Well done!

In mature game engines, picking, collisions, etc use proxy geometry instead of the visual scene. Scene objects are approximated with simple convex shapes (boxes, spheres, hulls) and picking is performed...

There is meshio: https://github.com/nschloe/meshio

Yeah, that's what I said: > It looks like the code intends for it to be optional: But it's implemented in a way that it isn't actually optional.

> @Korijn can you update the issue description so that it accurately references #1801 as the PR which introduced the bug you've reported? Done!

> I think a good goal will be to never panic and lose the python process. Always crash gracefully and raise some kind of Exception. There is some open issue...

I"d like to kill option C, don't use the scene graph to solve a rendering problem :) I have gone down that road before and it's just nothing but complexity...