Korijn van Golen

Results 390 comments of Korijn van Golen

I could maybe take this thing out of your hands, and free up some of your time? I have experience implementing this stuff. Maybe we can call so you can...

For some reason it looks like the second screenshot has more "jagginess"?

> The poc has no aa 😉 That explains.. > It will then subtract the color/alpha of the next fragment from the current color, so that the final result shows...

FWIW in game engines typically application developers are encouraged to scale their whole environment to stay within reasonable bounds.

In three.js picking logic for lines and points have a separate width option to increase the hitbox size. Another common solution is separate collision geometry; independent objects (usually boxes or...

This is why usually picking is implemented with collision proxy geometry. You can intersect a ray with a bunch of invisible proxy geometry and return a list of all the...

Is this still a problem? @panxinmiao ?

Not sure if it helps to solve but it might help investigate options... `faulthandler.enable()` is my go to stdlib util to debug hard crashes. It will tell you exactly where...

If you can trigger the bug with a unit test in python, that would already be very useful in enabling others to investigate.

> tried to make things behave as a user may expect I think this is the challenge here; different user groups have different expectations. I certainly wouldn't expect a transparency...