Korijn van Golen
Korijn van Golen
Well, long story short, we can't merge this while CI is failing :)
Are we ready to merge here?
Seems like the surface is just a plain Mesh, and the axii are Rulers, both of which we already have?
Well, yes? You can't shade a surface without triangles I believe. You either generate them on the CPU with preprocessing or you generate them on the fly on the GPU.
It's very very similar to terrain rendering also, since you basically are working with a grid of height/displacement values. In a terrain rendering approach, the surface z values are actually...
Be mindful that LOD is the main challenge with this rendering problem. Regarding Q2: I would welcome any contribution that is generally useful for other users of pygfx, such as...
Maybe it's best to consider it on a case by case basis to avoid you and us going through extra work for no good reason. :)
> I kept using shadertoy to debug my personal SDFs. It gets annoying to translate between GSL languages. https://github.com/pygfx/shadertoy You can use the same shader language in this shadertoy you...
> ps you can also see artifacts from fonts. we'll get to a pixel perfect font shader on day ;) There will always be limits to resolution as long as...
Maybe an easy solution is to transform the whole scene with an extra Group node to align it with a canonical plane? Then the Camera can be that group's sibling...