Tomasz Chabora
Tomasz Chabora
Thanks!
I added a translations page in the wiki: https://github.com/KoBeWi/Metroidvania-System/wiki/Translations You can continue to use this issue to submit translations or open a pull request (I just merged the 4.4 branch...
Thanks!
`@everyone` I'm close to releasing another stable version. The addon got some new strings, so translations need to be updated. If you use Poedit, you can update the translation by...
Thanks!
This changes how FileSystem's tree is managed and it's unrelated to any recent changes. It's still relevant.
Can anyone still reproduce this bug in Godot 3.2.3 or any later release? Looks like opposite of #20618
Seems like no one was able to reproduce the original issue, so closing as duplicate of #21746 (i.e. only broken in fullscreen mode)
This is still a problem in 4.0 stable. It's indeed a duplicate of #20618, but that issue was closed as duplicate of another issue, which also was closed as duplicate,...
I think that `update_now()` is supposed to prepare the texture in case you want to get the image while an update is still queued. EDIT: Yep, this brings back #66627