Tomasz Chabora

Results 934 comments of Tomasz Chabora

- [x] Sometimes the suspend button is stuck disabled: https://github.com/user-attachments/assets/535347b0-31c3-4f05-8bb2-2f823041558a This happens after running the project a couple of times and requires restarting editor to fix. EDIT: Seems to happen...

I went over the implementation and left some comments; overall it's probably ok. The feature works fine, why is this still a draft? Though I find the UX a bit...

> Well, without the embedding, the editor just has a big blank square in the middle of it for no reason, which makes me consider the current state unfinished. Do...

I could call it `_game` if it was a "private" variable, but it's supposed to be used by modules, so current name is better. Maybe you can rename the singleton...

It's possible, but it's more complex and would make scanning big maps much slower. I could think about exposing some more advanced ways to match collectibles. What's the problem with...

Collectible finder exists only for statistical purposes. It doesn't really have use for map randomization.

Region editor now displays texture bounds: ![Image](https://github.com/user-attachments/assets/9b5b6974-0d7b-49ab-9c27-a830288c731e) (although it's poorly visible with grid enabled) What happens when you exceed that region is a typical behavior when texture is sampled beyond...

Can't reproduce™ ![image](https://user-images.githubusercontent.com/2223172/226767536-03d211ce-456d-4abf-bf22-b7ce959665e5.png) ![image](https://user-images.githubusercontent.com/2223172/226767546-b333fc90-0032-4ba1-a585-e86541c6623b.png) Make sure the scene using your script is currently opened. Path-based autocompletion works based on the current scene.

Do you have any example scene where this error can appear?

This project was made in Godot 3, so it would need to be upgraded first. It doesn't use Godot's multiplayer system, but a custom one. There is a support for...