Tomasz Chabora
Tomasz Chabora
I needed this in 4.0, so did some initial port: [editor_icon_previewer.zip](https://github.com/Xrayez/godot-editor-icons-previewer/files/8459829/editor_icon_previewer.zip) Not everything works, but it does the job at least: 
### Godot version 4.0 d26442e and probably 3.5 ### System information Windows 10 x64 ### Issue description  This is caused by `update_script_classes()` triggering when you focus...
~~This is just a proof-of-concept, but looks promising so far:~~ (it's finished, just needs bugfixing)  Right now implemented only in scene tree dock and everything is...
Attempt to solve the long-standing issue of not being able to move nodes inside another viewport. At first glance it works great:  Things fall apart when...
I use `enum.keys().find(key)` to reverse-lookup an enum value saved as string. The problem is that `keys()` dumps all keys into an array, so `keys().find()` first extracts the array and then...
- added functional theme properties that existed in editor theme, but not default theme: GraphEdit `title_h_offset`, OptionButton `modulate_arrow` - removed unused properties: LineEdit `read_only`, TooltipLabel `font_color_shadow` - fixed `modulate_arrow` displaying...
### Godot version 255e077 ### System information Windows 10 x64 ### Issue description  Dragging the value is not possible. You need to press Escape or click somewhere away to...
Follow-up to #63959 Supersedes #60053 and #60054 Right now it doesn't compile, because it depends on #63959 being merged first.
This PR adressess concerns raised in #16317 and #52601 Editor will now measure the time during restoring scenes. If it takes longer than ~~30~~ 15 seconds, a dialog will appear...
**Your Godot version:** 3.4.1 **Issue description:** From time to time, I keep seeing people confused about order of lifetime methods. Recently there was a bug report, where it turned out...