Tomasz Chabora

Results 934 comments of Tomasz Chabora

`_ready()` function is called only when node enters scene tree for the first time, so modifying it won't call the method again. Not sure about `_init()`, it should also be...

More precisely - the changes are applied, but you need to restart the scene or add a new instance of the node to call the method again. You can also...

AnimatableBody2D seems to do the trick, but I had to disable `sync_to_physics`, otherwise my custom movement wasn't working 🤔 If this is more or less intended behavior (i.e. staticbody not...

It was fine in 3.5, not sure about 4.x.

> If this is more or less intended behavior (i.e. staticbody not being detected), I think it should be documented at least. Well... > When StaticBody2D is moved, it is...

You can always bring up this issue on [development chat](https://chat.godotengine.org/channel/physics) if you want to discuss it further.

That's a separate bug: #17238

Thanks, looks great! ![image](https://github.com/user-attachments/assets/f860cb86-318c-4d3d-b7cf-c233ea7a2326) I forgot to mention, but you can test the translation by putting the file in `addons/MetroidvaniaSystem/Translations`. The addon uses your editor language.