Tomasz Chabora
Tomasz Chabora
`_ready()` function is called only when node enters scene tree for the first time, so modifying it won't call the method again. Not sure about `_init()`, it should also be...
More precisely - the changes are applied, but you need to restart the scene or add a new instance of the node to call the method again. You can also...
AnimatableBody2D seems to do the trick, but I had to disable `sync_to_physics`, otherwise my custom movement wasn't working 🤔 If this is more or less intended behavior (i.e. staticbody not...
It was fine in 3.5, not sure about 4.x.
> If this is more or less intended behavior (i.e. staticbody not being detected), I think it should be documented at least. Well... > When StaticBody2D is moved, it is...
You can always bring up this issue on [development chat](https://chat.godotengine.org/channel/physics) if you want to discuss it further.
That's a separate bug: #17238
Thanks, looks great!  I forgot to mention, but you can test the translation by putting the file in `addons/MetroidvaniaSystem/Translations`. The addon uses your editor language.
Thanks!
Thanks!