Tomasz Chabora
Tomasz Chabora
Still crashes on master: ``` CrashHandlerException: Program crashed Engine version: Godot Engine v4.3.dev.custom_build (9b94c80e9aff2a4f363ae6d8e2bbe837aa5876bc) Dumping the backtrace. Please include this when reporting the bug to the project developer. [0] Node::is_readable_from_caller_thread...
Yes, the history works this way, but the line change wasn't recorded in the history. Only script changes were and in 3.x Ctrl+clicks on members (which was probably a convenient...
> Should also probably add support for scrolling around the docs as well. Docs don't have caret though. EDIT: Soooo > Yep definitely a slightly hacky approach, using [set|get]_edit_state will...
Updated. I changed to use the new navigation history and simplified storing a bit. Also I added some scroll saving to editor help, but it's unreliable. There is a bug...
I did some more tweaks and I think this works reliably now.
Can anyone still reproduce this bug in Godot 3.2.3 or any later release?
Turns out this dialog has a hidden functionality: https://github.com/godotengine/godot/assets/2223172/c2598fac-63f5-4f4b-ad92-bd229ea23da7 I never used it, but seems quite handy 🤔 I think it would be enough if picking a file would automatically...
That's because I didn't intend to close this issue: > The issue seems older than that PR, so this probably doesn't solve the original problem. I identified the bug I...
Leave it closed. If someone runs into it again, they can comment here or open a new issue.
I just hit a rather annoying autocompletion case in my project and gave this PR a try. I have a script with these symbols: ```GDScript var player_tracker func apply_player_start() ```...