Tomasz Chabora
Tomasz Chabora
Fun fact: the original regression (#90107) came from #67713 #86301 only made the deferred call print an error. Which means that it was broken for a long time and no...
Not sure if showing extend icon for non-custom-type scripts is a good idea:  It can show for scripts that can't be extended, and more importantly, takes space, which is...
You could try using `_property_can_revert()` and `_property_get_revert()` to handle script default. It could allow removing PackedScene changes.
> Where would be a good place to override them to get the desired effect? In Object. Although they are part of GDClass, so not sure if it's possible. In...
Can you rebase to resolve conflicts?
Seems like on macOS the tooltip has a short animation (this is your video slowed down): https://github.com/godotengine/godot/assets/2223172/a82f0a76-a987-4940-9da3-e97a7e480216 Though in later instances it makes the cursor disappear: https://github.com/godotengine/godot/assets/2223172/8a8a6576-36fd-4aed-9ade-8a6e64d77b2c
This is funny. https://github.com/godotengine/godot/blob/1d47561319938e10cb53d202ceaeca102511a31e/scene/gui/control.cpp#L663-L667 The condition fails, because `edited_scene_root` is null, because it's currently being replaced by another node. A fix could be setting the properties *after* the root was...
When there are no colors to save, the menu has wrong size:  Using Quick Load at runtime causes crash. Palettes are saved as `.res` by default. I think `.tres`...
> The quickloading option should not appear when running the app; it is only available in the editor. But it does appear and causes a crash. It's fine if it...
This looks fine now, but there are some details to iron out. Aside from my comments, you could look into adding New option to ColorPicker menu, because there is no...