Tomasz Chabora
Tomasz Chabora
Ah sorry, I didn't read the version. Layers are only in Godot 4.0.
Related to #57286, except this one is about `class_name`.
I didn't test, but looking at the code it also fixes #68834
I don't know if this changed since then or was always like that, but when you re-save the scene/resource, all stored UIDs will get updated. Godot generally updates them automatically...
You should commit `.import` *files* (e.g. `icon.png.import`), but not the `.import` (3.x) and `.godot` (4.x) folders. A minimalist `.gitignore` file for Godot is just this: ``` .godot/ ``` I followed...
@TokisanGames Why does your theme have binary Image data saved as text? It looks like you have a font embedded inside your theme. You should not embed fonts in your...
The Image does not change its id. The problem in the MRP you attached is that the font generates *new image* every time. It's a different image, hence it has...
AFAIK `local_to_scene` will duplicate the resource each time a scene is instantiated. We'd need some logic to ensure it happens only once 🤔
@dtesniere Scene B depends on Scene C and vice-versa. You created a cyclic dependency, which is not supported. Seems unrelated to this issue.
Merge conflicts are inevitable, but they are easy to resolve now, because every sub-resource in scene has unique ID instead of sequential number.