Tomasz Chabora
Tomasz Chabora
Well they don't **must** follow them, it's just a guideline that you can apply or not. I use PascalCase for my files. Addons are "separate" from the user's project, they...
I had similar issue and fixed it by including .so file itself instead of gem, just like if it were normal source code file.
This might be a general problem with Resources not strictly a bug, see https://github.com/godotengine/godot-proposals/issues/18 There's a PR that likely solves this issue #41264
Ok, as it turns out, the fact that it worked for AnimationPlayer was a coincidence. Some nodes seem to just use `can_process()`, so for them this will work. But some...
I think it should work correctly after #58577 is merged.
@Sauermann Are you using Windows 10 or 11? I'm not able to reproduce #88324 on Windows 10, but I can confirm the PR fixes #73926 and #70361 for me.
Ah ok, I misunderstood your comment.
2D editor also needs this fix.
It's not related to freelook. There is the same selection bug. https://github.com/godotengine/godot/assets/2223172/91163c50-0a83-4c58-95b5-ec2d81cdfaca
> I'm not sure what you meant by "click back in the editor" but the freelook will work if you release left mouse Not sure if it's the same bug,...