Kim2091

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Ray Reconstruction has helped BeamNG.drive immensely. This game still has major lighting issues however (it's almost as if there aren't enough samples per pixel). In motion this is more apparent....

Just to follow up on this, the denoiser is still unstable, and RR is still a major improvement. It still shimmers in motion and is generally unstable however.

@NV-LL This appears to be implemented in the latest builds. Can the issue be closed?

@Arrokoth7323 Are you using automatic skybox detection? If so, turn it off and manually mark the skybox textures If you're not using it, also try turning it on

Currently we have been filing tickets per game, but there hasn't been much progress on them. So I figured a more generalized solution might be better. Your explanation makes sense...

Barnyard now crashes with the latest Github Actions builds as soon as the main menu is reached. Rolling back to dxvk-remix build 408 fixes the issue and the visual corruption

Thankfully with the latest build to fix geometry corruption, Barnyard's stability + visual issues have been fixed. Thank you! https://github.com/NVIDIAGameWorks/rtx-remix/issues/181 remains open however, as sadly this build did not fix...

Will do when I have time! Thanks for the update

I can thankfully confirm the crash is fixed 🙂 Thank you

Apologies about the lack of a follow-up. I opened this issue as a compilation of many other user's reports. I was not able to reproduce it on my system. I...