Remix Denoiser is unstable in BeamNG.drive
Describe the bug
- When the denoiser is enabled in BeamNG.drive, it introduces major visual artifacts and performance issues
- dxvk-remix-717c1d2-278-debugoptimized
- bridge-remix-0903dd0-33-debugoptimized
- RTX 3090
- 537.42
- BeamNG.drive (Steam) Beta build 0.4.0.6-dx9
- Note: Remix is installed straight to the 64 bit build, no bridge
Attach files! BeamNG.drive.x64_d3d9.log rtx.conf.txt
To Reproduce Steps to reproduce the behavior:
- Download BeamNG.drive beta build 0.4.0.6 through Steam
- Load the game
- Select Cliffs or Gridmap
- Toggle denoiser on/off to observe issue
Expected behavior
- The denoiser should be stable and clean up the image, not introduce further artifacts
API Trace
- I have included an API Trace at the request of Mark: https://drive.google.com/file/d/1W_CuYxUAThc6gBOSJJoXLa0wqlN0y2BN/view?usp=drive_link
Screenshots Video Denoiser Example Screen Space Motion Vectors
Figured I'd follow up with a small discovery. Switching to ReLAX with the default settings yields an improvement in visuals, however it still has major artifacts and looks worse than when the denoiser is disabled entirely.
REMIX-2332 for tracking.
https://github.com/NVIDIAGameWorks/rtx-remix/assets/62084776/9c8d4372-bf7b-4605-b4e3-6ca9832cd873
Here's a new sample showcasing it more in-depth
I'm getting the same issue in GTA SA, https://youtu.be/HQvANTLVtZY Here the grass is weirdly reacting to motion https://youtu.be/iZYo1aDg9_A Here the DLSS is just making the rays freak out, the less DLSS i apply the less deconstructed it looks
It's happening after I modded a lot of vegetation and remixed them, so a lot of polygons in a small space
@KCDQYaniss is your problem in GTA SA resolved?
Ray Reconstruction has helped BeamNG.drive immensely. This game still has major lighting issues however (it's almost as if there aren't enough samples per pixel). In motion this is more apparent.
Just to follow up on this, the denoiser is still unstable, and RR is still a major improvement. It still shimmers in motion and is generally unstable however.