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Remix Denoiser is unstable in BeamNG.drive

Open Kim2091 opened this issue 2 years ago • 7 comments

Describe the bug

  • When the denoiser is enabled in BeamNG.drive, it introduces major visual artifacts and performance issues
  • dxvk-remix-717c1d2-278-debugoptimized
  • bridge-remix-0903dd0-33-debugoptimized
  • RTX 3090
  • 537.42
  • BeamNG.drive (Steam) Beta build 0.4.0.6-dx9
  • Note: Remix is installed straight to the 64 bit build, no bridge

Attach files! BeamNG.drive.x64_d3d9.log rtx.conf.txt

To Reproduce Steps to reproduce the behavior:

  1. Download BeamNG.drive beta build 0.4.0.6 through Steam
  2. Load the game
  3. Select Cliffs or Gridmap
  4. Toggle denoiser on/off to observe issue

Expected behavior

  • The denoiser should be stable and clean up the image, not introduce further artifacts

API Trace

  • I have included an API Trace at the request of Mark: https://drive.google.com/file/d/1W_CuYxUAThc6gBOSJJoXLa0wqlN0y2BN/view?usp=drive_link

Screenshots Video Denoiser Example Screen Space Motion Vectors

Kim2091 avatar Oct 30 '23 22:10 Kim2091

Figured I'd follow up with a small discovery. Switching to ReLAX with the default settings yields an improvement in visuals, however it still has major artifacts and looks worse than when the denoiser is disabled entirely.

Video

Kim2091 avatar Oct 31 '23 20:10 Kim2091

REMIX-2332 for tracking.

NV-DM avatar Nov 01 '23 21:11 NV-DM

https://github.com/NVIDIAGameWorks/rtx-remix/assets/62084776/9c8d4372-bf7b-4605-b4e3-6ca9832cd873

Here's a new sample showcasing it more in-depth

Kim2091 avatar Dec 13 '23 20:12 Kim2091

I'm getting the same issue in GTA SA, https://youtu.be/HQvANTLVtZY Here the grass is weirdly reacting to motion https://youtu.be/iZYo1aDg9_A Here the DLSS is just making the rays freak out, the less DLSS i apply the less deconstructed it looks

It's happening after I modded a lot of vegetation and remixed them, so a lot of polygons in a small space

KCDQYaniss avatar Dec 22 '23 20:12 KCDQYaniss

@KCDQYaniss is your problem in GTA SA resolved?

Kim2091 avatar Jan 30 '24 05:01 Kim2091

Ray Reconstruction has helped BeamNG.drive immensely. This game still has major lighting issues however (it's almost as if there aren't enough samples per pixel). In motion this is more apparent.

RR Off RR On

Kim2091 avatar Apr 19 '24 21:04 Kim2091

Just to follow up on this, the denoiser is still unstable, and RR is still a major improvement. It still shimmers in motion and is generally unstable however.

Kim2091 avatar Mar 15 '25 22:03 Kim2091