Kim2091
Kim2091
The video works fine for me, it's just very slow (as it's demonstrating the issue they're experiencing) I've had this happen on an RX 6800. It was less than 1...
Sure, I'll see if I can find a video I had recorded of it. Regarding Lego Batman: they're not the *same* artifacts, but they are just new artifacts introduced by...
@nv-ajaus https://youtu.be/jKeT4f1bBcA?si=CcPTOmLzpTpd7NDi&t=34 The geometry corruption is the issue in FNV. We had to use build 490. As it turns out, none of us (that were online at the moment) had...
@AlexDunn Thank you! I'm happy to report that FNV's geometry corruption has been fixed. The latest bridge build also has no issues getting in-game.
Awesome! I did a test about 5 days ago and it was getting closer and closer to 0.3.0 on Nvidia GPUs. You can read my testing here: https://discord.com/channels/1028444667789967381/1028444668918235197/1275210861241303182 I'll test...
Okay, so I just tested the latest builds as of this post, and sadly performance isn't quite at 0.3.0's level in this specific test. It's about on par with 0.4.1....
You should re-open this issue. It should remain open until the function is implemented
Unfortunately I can't be of help here. chaiNNer is not compatible with iOS, and these templates are only intended for use with chaiNNer.
Is there any update on this? It'd be great to have. Some users exclusively use neosr's onnx conversion script now as it verifies conversion whereas chaiNNer does not
@ugintl How did you download the templates? I'd recommend grabbing them like below, then try the extracted chain file Download from this link: https://github.com/Kim2091/chaiNNer-Templates/archive/refs/heads/main.zip