Kim2091

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@STHAKKARNV Apologies for the late response. For this performance issue to occur, you need to be using the [anti-culling patch](https://github.com/BlueAmulet/NewVegasRTXHelper) linked in the original post. If you are not using...

Hi, yes I just tested yesterday, but sadly this isn't fixed yet. In the Reflex statistics, it's attributing the majority of the load to Driver Queue. Thanks for the follow...

I will check that out tomorrow 🙂

@NV-LL There are very small gains: 2560x1440: 18 FPS 1920x1080: 18.6 FPS 1280x720: 19.3 FPS

I appreciate the elaboration. Yes this does appear to be CPU bound. GPU usage is very low. I did propose to other community members interested in FNV that we implement...

New behavior. I also replaced meshes for the first time this week. Here's the result in Barnyard: https://github.com/NVIDIAGameWorks/rtx-remix/assets/62084776/ce5e6245-646d-47e1-9452-efb851146982 In this instance, I replaced the table meshes in the scene with...

I just wanted to update and say that this is sadly still an issue. I tested a mesh replacement again in Barnyard, and it seemingly has improved a small amount,...

There's a new game experiencing this issue: Kingpin: Life of Crime

@NV-LL I can confirm that the issue unfortunately persists in Barnyard (and almost certainly the other games as well). Here's a new video and example ![image](https://github.com/NVIDIAGameWorks/rtx-remix/assets/62084776/99a5a1e2-e463-4e01-a666-f4a81052bb1a) In this example I...

There's been a few cases now where it would help, yes. Specifically for marking smaller UI elements and also low res particle effects