Jupeyy
Jupeyy
> Hey @Jupeyy, Could you expand on what good you think that would bring to Teeworlds, apart from quicker PR merges? (last batch of merges is 40 days ago) It...
> Small fixes, and moving code around are both unexciting and require very little bouncing back. Out of the last 25 merged PRs, 2 of them needed any discussion (#2960,...
Made a bug report to AMD, since i also face it on Windows. But I also tried different OpenGL versions and all are crashing, so I assume it's either one...
I know the exact line now that crashes it, but there is no real workaround for it, except not using our opengl backend or default amd users to the old...
Type in amd 22.7.1 in google and you will see this is probably a compete new driver with much more performance. Also this is a beta driver
> Do you have a link to the AMD bug? Maybe we can ask them for a workaround. Or even better if they can tell us if we are doing...
we could think about an UI refresh rate and apply that to the editor aswell, bcs UI also doesn't require smooth gameplay
IPv6 Problems it seems https://github.com/mirror/mingw-w64/blob/28c40772d8b121397c8b11231b88d22ee8d38838/mingw-w64-headers/include/winsock2.h#L252
this also has quite lots of conflicts already. Even tho i understand that initializing generally gives more reproducability the downside is that if you dont initialize you might catch a...