Jupeyy

Results 210 comments of Jupeyy

I can tell you that breaking physics is sadly not really possible. this invalidates all current ranks. DDNet can always think about hosting a second season with breaking physics, but...

> This change might be a better fit for a pvp mod or vanilla where precise timing and movement are less important. This makes me think that maybe this repository...

> The 4x precision for positions is only meant for higher tickrates I see, but then there should be no problem i guess. that the physics won't be the same...

> For modding, I don't see enough of a use case. If an input misses a tick, it'll get applied in the next one. The worst that could happen is...

without really testing it, i can only nit pick some style stuff. variables should go with PascalCase i generally think this pr is cool. Maybe we could think split the...

![image](https://github.com/ddnet/ddnet/assets/6654924/b4bd8b3c-7ec0-46b0-a67c-09739aad1f19) there seem to be animation bugs still. I'm not moving in the above picture

when i'm close to a wall, the physics are really weird: https://github.com/ddnet/ddnet/assets/6654924/c8db16ec-84e5-4cdd-a199-439cbdb92f4f

> I assume you mean lower latency. Of what? Clicking the fire button and the other tee being dead in iCTF? Can you describe a situation where that matter? >...

Sadly the physics are 100% different. maybe not a lot, but teeworlds physics are mathematically impossible to "just" increase. So this would at least partially lead to inconsistent states

> > So this would at least partially lead to inconsistent states > > Inconsistent states would be corrected every 20ms since the snap would override the positions predicted in...