Jupeyy

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Yeah just do it, and write tools that auto change it pls, bcs i hate these micro force pushing that dont solve anything

But before that i need to find a way for windows anyway, bcs why would something that is gfx or sdl related ever work lmao

Moved warnings into our frontend warning system. destroyed the window before the message box for errors now (will assert anyway) ref: `https://github.com/libsdl-org/SDL/issues/3750#issuecomment-1219918995`

Seems to not work on Windows 10 :/

> The message box works for me now without freezing. But previously the client was able to switch to a different graphics backend when initializing vulkan failed, now it just...

I think I'll also integrate error handling a bit cleaner to the backend, so that the game could:tm: still run while the backend is in an error state. The SDL...

> > What dbg_msgs are printed? > > ``` > 2022-09-25 11:45:12 I client: starting... > 2022-09-25 11:45:12 I sdl: SDL version 2.0.16 (compiled = 2.0.20) > 2022-09-25 11:45:12 I...

> > btw this means u should clear your build dir, bcs the shader_files_sha256.txt or what its called is out of sync, > > Nice, now I can actually use...

mh nice seems like it works now, destroying the surface was essential on windows good thing is if its broken for someone, one just was to comment out the calls...

android is fine with it too :D