Jupeyy
Jupeyy
@ChillerDragon is slow = slower than other clang-tidy runs? or slow = just slow as clang-tidy is? Inside the IDE with clangd i don't notice that clang-tidy is slow, because...
Ok will check why this failed later
> This **unifies** the naming convention. this is generally cool. > If we don't pick either way, we'll stay with both naming conventions, wasting time on PRs discussing which to...
apparently steam ships version `libcurl 7.22.0`
Better leave nix broken and fix it for anyone else than not fixing at all, because nix is broken xd. In the steam dev-options for the game there is no...
anything we could try to resolve this? E.g. "In the steam dev-options for the game there is no option to disable certain steam-runtime libs?"
Next time ask them where in the map it crashes, and what they did, else it doesn't really help, except somebody wants to read all code paths for all packets...
I'd prefer to talk about opensource stuff, else it just makes it hard to communicate with ppl who have more knowledge about the network implementation, so not interested, sry
It should still not crash the client. Would be nice if you post a backtrace
Would be nice if you could do it, i cannot reproduce it because my local server sets x and y to zero even if uninitialized :D