Feliks Weber

Results 29 issues of Feliks Weber

```cpp godot::Godot::print(Basis(Vector3(1, 2, 3), Vector3(4, 5, 6), Vector3(7, 8, 9))) // prints 1, 2, 3, 4, 5, 6, 7, 8, 9 godot::Godot::print(Basis(Vector3(1, 2, 3), Vector3(4, 5, 6), Vector3(7, 8, 9)).y);...

bug

### Observed behaviour When using a graphics tablet to orient the camera or the ship itself, it spins wildly. ### Expected behaviour Clicking and dragging on the tablet should turn...

Input

When there are multiple export nodes and there is an ambient occlusion map defined the exported textures use the ambient occlusion texture. I noticed that if I close everything and...

Lua wouldn't be to difficult to implement in C# (I think) and is a lot more powerful than writing an own language. Maybe take a look [here](http://nlua.org/)

`fs.find` is a very powerful function, but it lacks a case-insesitive option for it to be usable imo. A simple `caseSensitive` parameter would suffice. e.g. ```lua find(path, caseSensitive) ```

enhancement
area-Core

The icon is a bit sloppy, as it's my first contribution. ![black hole icon](https://raw.githubusercontent.com/Jummit/icons/366bf581a1902c382450b3bcfd3aa0f97eb5c139/jummit/black-hole.svg) closes #823

Many languages/tools have setup utilities, for example `npm init`, `cargo init` etc. Creating a new fabric mod can be tedious, as the number of files to rename or change is...

Currently a nested list crashes with this error: ``` java.lang.ClassCastException: sun.reflect.generics.reflectiveObjects.ParameterizedTypeImpl cannot be cast to java.lang.Class at me.shedaniel.autoconfig.gui.DefaultGuiProviders.lambda$apply$44(DefaultGuiProviders.java:238) ~[cloth-config-fabric-4.11.26.jar:?] ``` Code: ```java public List rules = Arrays.asList(Arrays.asList("some", "values")); // also...

There are plenty of machines in RFTools that could be awesome peripherals, and I think to at least implement some of them a checklist could help with development: - [...

enhancement
integration

Initial stab at #4392 Instead of splitting up the contents of the user folder to fully support the XDG spec, this pull request just puts everything in XDG_DATA_HOME if no...