Jummit

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You could do this with a function for reading a website and one for posting something. Then you would have to have an own website that can store data and...

> because of an extra dot '.' This is just the end of the sentence. The error is because of something else.

You could also change the version in one commit, instead of changing it in the repo and in the asset.

The exporter will only detect .tres files, so if you have .material files you have to save them under .tres.

Something like this? ![image](https://user-images.githubusercontent.com/28286961/126861388-1a593ee7-118e-4b6f-a560-0d2670f5c739.png)

I converted the entire project to Godot 4 using the built-in tool, and here are some notable things I encountered: * FuncRefs and threads should use callables * ~~Cyclic references...

> * Cyclic references are still a problem sadly I currently have cyclic dependencies in scripts using class_name, so it seems like it's working! I think this would simplify a...

> Well @Jummit, you should take a look on [this.](https://github.com/ExtraCrafTX/GeneratorFabricMod) I have written my own script, so I'm not searching for one. I opened this issue to discuss shipping an...

I want to contribute to the ported version, but I am on Linux and unity wouldn't work for me. I am "experienced" with the Godot engine, and would be happy...

Why did they choose to use a custom made engine? Wouldn't using a existing engine make it easier for others to contribute?