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Efficient, internationalized, multi-effects text renderer for GameMaker

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Even with @hide or @ignore the functions still seem to show up in auto-complete on my end, though - Not sure what that's about

feature :thought_balloon:

Hello, I am speaking to comment on an error that I have found in Android, if for example you put effects such as rainbow or wave and minimize the game,...

bug :sweat_smile:

Test case is `obj_test_umaluts` but basically all non-English languages are affected.

bug :sweat_smile:

Would be cool if you could do something like ```gml typist = scribble_typist(); typist.function_on_finish(function(){ show_debug_message("The textbox finished!"); // Advance the next dialogue box automatically in 4 seconds alarm[0] = room_speed...

feature :thought_balloon:

e.g. `scribble("[fa_left]").draw(x,y)` would give ``` ```

feature :thought_balloon:

Not sure whether this should be in world space or object space.

feature :thought_balloon:

At the moment, Scribble uses separate vertex buffers and shader set/resets. A baking function would allow a whole group of text elements to be combined together for, hopefully, faster rendering.

feature :thought_balloon: