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Efficient, internationalized, multi-effects text renderer for GameMaker

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I used scribble way back in the day, and I think this was how I used it then, but I need some help now :) Here is the code I...

bug :sweat_smile:

Its come to my attention that this function currently brute forces the checking of all fonts by looping 1000 times in a repeat loop and finding font indices as reals....

weird bug i have first added a spritefont, and this error popped up when i deleted the line which adds the spritefont, the error didn't dissapear only fix i found...

The function `__scribble_font_add_all_from_project()` used to scan fonts by using a numeric integer from 0 to 999 and checking whether the font with that index exists. However since typed references exist...

Version: scribble_9_0_0_beta.yymps Example project, with font included: [font test.yyz.zip](https://github.com/JujuAdams/Scribble/files/15425528/font.test.yyz.zip) Screenshot of the problematic behaviour: Issue 1: This project draws two lines of text to the screen. The first line is...

bug :sweat_smile: