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Efficient, internationalized, multi-effects text renderer for GameMaker

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Rendering simple strings requires Scribble to push a lot of information to the shader and also increases the size of the vertex format. For certain use cases (typically static UI...

feature :thought_balloon:

feature :thought_balloon:

Applied as a generator method to text elements. Randomises the animation index for every glyph leading to typists droping in character in a random order. Side effect is that this...

feature :thought_balloon:

Would export many, many PNGs and a .txt with the character mapping.

feature :thought_balloon:

Includes .png and .yy for easier import than using a spritefont.

feature :thought_balloon:

The ability to have text "scroll" rather than have it go on a new page would be a good feature to implement (if it hasn't already) For example, lets say...

feature :thought_balloon:

https://discord.com/channels/724320164371497020/724320324375806123/933598799748825148

bug :sweat_smile:
nope :expressionless: