Scribble
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Efficient, internationalized, multi-effects text renderer for GameMaker
I have some scribble text I'm pulling from an external file that is meant to be modified, and I don't want players being able to add sprites from the game...
Before switching to scribble I did a manual typewriter sound script, it was very simple in that if a sound from the voice blip array was playing, it would end...
I haven't worked out where in the chain this data is lost, but I know that when I created a typist with character_add_delay(), the delay time I input was disregarded...
I love the idea of regions as added in newer scribble releases, and something I expected to be able to do with them was to highlight a region of text...
A bit like `.skip_to_pause()` but with a fixed character position. Consider how this impacts command tag execution and native Scribble audio playback.
The values returned by scribble.get_left(), scribble.get_top(), scribble.get_right() and scribble.get_bottom() aren't updated after scribble.align(). Step to reproduce : replace `obj_example_basic` with ``` #event create //Example looks nicer with interpolation on! gpu_set_tex_filter(true);...
I found a bug while working on my project and replicated it in the example project! Basically, when using regions with wrapped text, if the region spans a line break...
Title basically. The ability to play out the animation of a sprite (default speed, or set speed for bonus points) and hold the last image index. Sometimes you just want...