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Efficient, internationalized, multi-effects text renderer for GameMaker

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I've implemented scribble in my game, but recently people have started to report Scribble-related crashes that I cannot seem to fix. I cannot reproduce the issue on my end so...

help me! :fearful:

Hello! I wanted to try out Scribble but looks like that's not going to happen. IDE is v2023.11.1.129 I'm using the latest version of Scribble. Trying to compile my very...

help me! :fearful:

When i use draw_text_scribble_ext, if we give width 200, it writes downwards when it is 200 pixels in a very nice way, but if i want to draw a background...

Nothing major, but removed some unnecessary trigonometry, simplified the code and removed some mixing. I did not test it (I'm not sure how to test that yet), but it should...

bug :sweat_smile:

https://discord.com/channels/1174070800060522537/1174071323023122526/1183802042481905764

bug :sweat_smile:

Feature request: Implement 4-corner gradients Current behavior: The current gradient implementation only allows for a linear gradient from top to bottom. This limits the design flexibility and can't be used...

opinions pls :question:

I have a zh msdf font A that is generated with { size: 64, pxrange: 16 } that I scribble_font_scale() by 0.5, to merge with another en alphabet+numbers font B...

feature :thought_balloon:

something that looks like this _set_newline_str(“text string “) the function idea is to be able to insert a string at the start of the new line. === example === text...

feature :thought_balloon:

In regards to scribble typist event adding: ds_map_exists was being called on a struct. Changed to proper exists check for struct type.

https://discord.com/channels/724320164371497020/724320324375806123/1162951147020091392

bug :sweat_smile: