Joncom

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@RobDangerous, is this the file that the Metal changes need to be adapted into? [Backends/Graphics5/Metal/Sources/Kore/VertexBuffer5Impl.mm](https://github.com/Kode/Kore/blob/master/Backends/Graphics5/Metal/Sources/Kore/VertexBuffer5Impl.mm)

https://github.com/Kode/Kore/commit/cc386d384fc8f570650bc1536db2ac2c60cf5944 Does this mean the fix is now implemented on iOS?

Hi @RobDangerous. Hope all is well. Was just wondering if you've had any time/luck with this one?

It does not seem to make a difference actually. The issue is present in the example when the two enemy types get close. The issue is also present is my...

Can you create a small demo and share the code, so that others can confirm the issue on their end?

One reason to not use Lodash: its heavy use of CommonJS/Node style modules means no compiling to ES6 modules from TS. https://github.com/mojotech/json-type-validation/blob/60576fed5e12ea306e3cd28358d7426df2624907/src/decoder.ts#L2

I too would appreciate alpha support.