impact-astar-for-entities
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Poor Debug Performance
When using A* debug panel, after clicking the "Show paths" check-box, everything runs smoothly (at first), but once the entities are close together performance drops substantially.
On my computer it drops from 60 FPS to ~5 FPS.
There are no errors in console.
Sorry for the late answer but I have very few time at the moment ...
How many entities are following a path?
Can you Email me the code? Next week I have some time to debug it and try to find the problem ....
It does not seem to make a difference actually. The issue is present in the example when the two enemy types get close.
The issue is also present is my own game, even if there is only a single that uses path finding.
Ironically, the extreme lag is present when the calculated path is very short, and non-existent when the calculated path is very long.
On 2013-03-28, at 8:17 AM, Andreas Giemza [email protected] wrote:
How many entities are following a path?
Can you Email me the code? Next week I have some time to debug it and try to find the problem ....
— Reply to this email directly or view it on GitHub.