Joncom

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Have you tried ACTIVE-ACTIVE or LITE-LITE?

Fixed the broken Web Audio unlocking: 1425a041e3a85fa00bc8e7a86d6f84aab67a6104 However, HTML5 Audio still does not get unlocked automatically, and still faces the problem of causing a moment of FPS lag and/or making...

On a related note, I'm seeing an audio error at https://playbiolab.com/ before the game even starts. ![Screen Shot 2019-08-27 at 11 40 44 PM](https://user-images.githubusercontent.com/1667179/63786179-264b8580-c924-11e9-8ed6-04467c63f396.png)

Actually, it's possible that folder already gets ignored in the official code. I'm using "impact-dev-server", so it might behave slightly different...

I see only one other commit (present in my local copy of Impact but) missing from the Github repo: ```diff $ git show 6593b1be07eb683565dca3282e64d5359670e306 commit 6593b1be07eb683565dca3282e64d5359670e306 (HEAD -> master, bitbucket/master)...

> [Disk count not same as ram count] means [that] records went missing - usually [due to] an invalid update that SEA rejects Pretty sure I wasn't even using SEA...

Hard to say. I was rapidly reading and writing a lot of different data to and from the database at the time.

> Any particular reason you're using an event listener instead of checking `FlxG.keys`? Yes, because I'm porting another game engine to Haxe, and just using HaxeFlixel as a framework to...

I wonder if this is related (quote from https://bjango.com/articles/pngcompression/): > In an effort to dramatically increase drawing performance of iOS apps, Xcode re-compresses PNG files as it builds. It premultiplies...

![screen shot 2019-02-27 at 5 10 46 pm](https://user-images.githubusercontent.com/1667179/53483010-1953f380-3ab3-11e9-810e-b42c550d5585.png) The format is `RGBA32` and pulls the correct bytes, but in the wrong order (~~order appears to be ABGR instead of RGBA~~)....