Joncom
Joncom
Yes, that's correct. Do you suggest this "trick" as an official fix? Although it may work in this instance, it does not seem viable for other similar cases. For example,...
Works for me. Any specific instructions on how to reproduce this error?
Ah, yes, it appears you are correct @noun. Ever since [this commit](https://github.com/kripken/box2d.js/commit/c4d0d8f4176f863229335941d2865732c7e2320e), the test-bed fails as you mentioned.
Bit of a hack, but this seems to work: ``` for(var edge = this.body.GetContactList(); edge.ptr !== 0; edge = edge.get_next()) {} ```
Yes, you are correct. And you've already discovered the workaround. Since there is a workaround, this issue is quite superficial. Just a heads up however, there are many deeper issues...
A bunch of functions do not properly return values. For example, `body.GetMassData()` returns an error always. In fact the `b2MassData` class is not bound, and thus is not available for...
User data does not work properly. Instead use `this._body.whateverYouWant = "hello";` which works just fine. On 2013-06-29, at 6:23 PM, Lucas Bittencourt [email protected] wrote: > The following (inside a constructor):...
Same issue, with a test case [found here](https://github.com/kripken/box2d.js/issues/26).
I kind of like the simplicity and separation of concerns of having: - /tools/bake.js (for baking) - /server.js (for the Weltmeister/development server) Edit: I like your server.js. It looks like...
> _Edit_: looking at this again, it would need some more adjustments. The current Weltmeister API distinguished between a `browse` and `glob` command, which could both be served through the...