Joncom

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Android-native appears to be affected as well. Updating title of this issue accordingly.

The following patch fixed the issue for me on both iOS and android-native: ```diff diff --git a/Kha/Backends/Kore/kha/Image.hx b/Kha/Backends/Kore/kha/Image.hx index b011dd1a..d67a3c98 100644 --- a/Kha/Backends/Kore/kha/Image.hx +++ b/Kha/Backends/Kore/kha/Image.hx @@ -292,7 +292,21 @@ class...

@RobDangerous, would it be OK to send this up as a pull-request? I'm still not really sure about this issue as a whole. I have no idea why the red...

Documentation could use an update after too: https://github.com/Kode/Kha/wiki/khafile.js#set-specific-options-for-the-ios-target

Just realized, it appears that `getPixels` actually works fine if using OpenGL, and not Metal! `node Kha/make ios --graphics opengl`

I don't have time to deal with this properly right now, and frankly I don't care about multitasking support, so I went with the suggestion here: https://stackoverflow.com/a/32563605/1609607 which was to...

@RobDangerous, do you have any opinion about what ought to be the official "fix" for this issue going forward for the Kha project? Is multitasking support important? **Edit:** At the...

I this context, I believe it means running multiple apps on the screen at the same time.

Opened pull-request (to resolve the issue, but not yet add multitasking support): https://github.com/Kode/Kore/pull/358

![screen shot 2019-01-22 at 10 09 49 am](https://user-images.githubusercontent.com/1667179/51510522-f6894c00-1e2f-11e9-871e-a7fc4f29651a.png) Even when the build process appears to succeed, running in Chrome produces a JavaScript error.