Joncom
Joncom
True, but that would not throw an exception, would it?
@RblSb, yep, playing after a mouse click worked OK. However, this issue still remains: trying to build sometimes works and sometimes just hangs. It seems that CTRL-C "cancelling" and then...
Does the blocking apply to videos, or specifically the audio in the videos? Because I've noticed on my iPhone (Safari) that videos (YouTube) still autoplay, but always start off muted,...
Not sure why, but while profiling the app, CPU usage hovers around 20%, but when running normally from Xcode, it uses 46% CPU. **Profiling** and **Running** are both configured to...
Would profiling data from a custom bunnymark build be OK? 
Can we please stick to bunnymark (instead of my game)? Because I'm having performance issues in bunnymark too, and it seems like a simpler test case to work with.
Wanted to benchmark the iPhone in a "worst case" scenario, so I [tweaked](https://github.com/Joncom/frameworks_test/tree/NO_BATCH/bunnymark/kha) bunnymark to use a different texture for each bunny, and therefore bypass batching. 0 bunnies = 60...
**Metal:** 0 bunnies = 60 FPS 30 bunnies = 55 FPS 60 bunnies = 30 FPS  **OpenGL:** 0 bunnies = 60 FPS...
@RblSb **android-native (Samsung Galaxy S6):** 0 bunnies = 60 FPS 30 bunnies = 60 FPS 60 bunnies = 60 FPS 150 bunnies = 60 FPS 170 bunnies = 55 FPS...
Would testing iOS be as simple as checking out that “js_compat” branch and doing an iOS kha-make?