Erik Nordeus
Erik Nordeus
Self-driving-vehicle
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh...
Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them.
Unity-Custom-Tools-Tutorial
Source code for my custom tools tutorials in Unity
Ten-Minute-Physics-Unity
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes,...
Unity-Advanced-Shaders-Tutorial
Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping
Unity-Ballistics-Tutorial
Learn how to make realistic bullets with bullet drop in Unity
Unity-Boat-physics-Tutorial
Learn how to implement boat physics in Unity
Unity-Rope-Tutorial
Learn how to make a rope in Unity by using several methods such as springs. You will also find a procedural spring mesh.
Unity-Select-Units-Within-Rectangle-Tutorial
Unity tutorial on how to select units within rectangle