Erik Nordeus

Results 12 repositories owned by Erik Nordeus

Self-driving-vehicle

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Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.

Computational-geometry

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Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh...

Unity-Programming-Patterns

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Implementations of programming design patterns in Unity with examples in C# when to use them.

Unity-Custom-Tools-Tutorial

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Source code for my custom tools tutorials in Unity

Ten-Minute-Physics-Unity

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Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes,...

Unity-Advanced-Shaders-Tutorial

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Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping

Unity-Ballistics-Tutorial

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Learn how to make realistic bullets with bullet drop in Unity

Unity-Boat-physics-Tutorial

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Learn how to implement boat physics in Unity

Unity-Rope-Tutorial

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Learn how to make a rope in Unity by using several methods such as springs. You will also find a procedural spring mesh.

Unity tutorial on how to select units within rectangle