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Valiant Class: UEF Tech 2 Destroyer
Valiant Class
- Blueprint identifier: UES0201
Lua script related issues
The radar dishes keep rotating even though the unit is sinking, fixed with https://github.com/FAForever/fa/pull/5892
Effect related issues
- [x] Tracks are correct (if applicable)
- [x] Footfalls are correct (if applicable)
Texture related issues
- [x] Correct albedo intensity
- [x] Correct team color channel
- [x] Correct roughness channel
- [x] Correct metallic channel(s)
- [ ] Correct normals
Mesh/bone related issues
- [x] Bones for target recoil exist
- [x] Bones for targeting exist (only relevant for large units)
- [x] LOD1 exists
- [ ] LOD2 exists (optionally)
- [ ] LOD3 exists (optionally)
Relevant shaders
You can find all relevant shaders in mesh.fx.
- Mesh shader techniques:
Unit_HighFidelity/Unit_MedFidelity/Unit_LowFidelity - Shield shader techniques:
ShieldUEF_MedFidelity/ShieldUEF_LowFidelity
Relevant texture interpretations
| Mesh shaders | R | G | B | A |
|---|---|---|---|---|
| Albedo | R | G | B | Unused |
| Normals | Unused | Y | Unused | X |
| Spec | Roughness | Roughness | Emission | Team color / Metallic + roughness reduction |