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Valiant Class: UEF Tech 2 Destroyer

Open Garanas opened this issue 1 year ago • 0 comments

Valiant Class

image

  • Blueprint identifier: UES0201

Lua script related issues

The radar dishes keep rotating even though the unit is sinking, fixed with https://github.com/FAForever/fa/pull/5892

Effect related issues

  • [x] Tracks are correct (if applicable)
  • [x] Footfalls are correct (if applicable)

Texture related issues

  • [x] Correct albedo intensity
  • [x] Correct team color channel
  • [x] Correct roughness channel
  • [x] Correct metallic channel(s)
  • [ ] Correct normals

Mesh/bone related issues

  • [x] Bones for target recoil exist
  • [x] Bones for targeting exist (only relevant for large units)
  • [x] LOD1 exists
  • [ ] LOD2 exists (optionally)
  • [ ] LOD3 exists (optionally)

Relevant shaders

You can find all relevant shaders in mesh.fx.

  • Mesh shader techniques: Unit_HighFidelity / Unit_MedFidelity / Unit_LowFidelity
  • Shield shader techniques: ShieldUEF_MedFidelity / ShieldUEF_LowFidelity

Relevant texture interpretations

Mesh shaders R G B A
Albedo R G B Unused
Normals Unused Y Unused X
Spec Roughness Roughness Emission Team color / Metallic + roughness reduction

Garanas avatar Feb 10 '24 12:02 Garanas