(Jip) Willem Wijnia
(Jip) Willem Wijnia
As a few examples: ``` { -- Shield disruptor categories.dal0310, categories.TECH3 * categories.AEON * categories.DIRECTFIRE * categories.LAND, categories.TECH3 * categories.DIRECTFIRE * categories.LAND, categories.DIRECTFIRE * categories.LAND, categories.LAND } { -- Janus...
are there consequences to setting that value to 600?
Still an issue - we'd need to adjust the goo and the selection size of structures accordingly.
I think this is how the unit was made - they rotate slower, but they don't stop.
I've seen this before - the scale is likely applied twice.
Speaking of, I think that: - Tech 3 battleships should target Tech 3 Navy, Tech 2 Navy and then the remainder - Tech 2 destroyers should target Tech 2 Navy...
What if we'd make the Seraphim Destroyer prefer hover over attacking tech 1 frigates?
This is great - is it decoupled enough that you could place it in another file, and import that accordingly? That would reduce the amount of code in the lobby.
Ah, yes - that is a known issue 😞 .
It flies out of the water? 😄 edit: oh lol! We'll fix that.