(Jip) Willem Wijnia

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As a few examples: ``` { -- Shield disruptor categories.dal0310, categories.TECH3 * categories.AEON * categories.DIRECTFIRE * categories.LAND, categories.TECH3 * categories.DIRECTFIRE * categories.LAND, categories.DIRECTFIRE * categories.LAND, categories.LAND } { -- Janus...

are there consequences to setting that value to 600?

Still an issue - we'd need to adjust the goo and the selection size of structures accordingly.

I think this is how the unit was made - they rotate slower, but they don't stop.

I've seen this before - the scale is likely applied twice.

Speaking of, I think that: - Tech 3 battleships should target Tech 3 Navy, Tech 2 Navy and then the remainder - Tech 2 destroyers should target Tech 2 Navy...

What if we'd make the Seraphim Destroyer prefer hover over attacking tech 1 frigates?

This is great - is it decoupled enough that you could place it in another file, and import that accordingly? That would reduce the amount of code in the lobby.

Ah, yes - that is a known issue 😞 .

It flies out of the water? 😄 edit: oh lol! We'll fix that.