(Jip) Willem Wijnia
(Jip) Willem Wijnia
I think it is safe to say that the majority of players can not finish campaign missions on hard. In particular the new missions made by ShadowLord are really tough...
I mean - a general text message below the leaderboards indicating that only games on hard difficult are part of the leaderboard.
I can't reproduce this - the units appear to be removed accordingly.
On FAF Develop, see replay: https://replay.faforever.com/17278778 https://user-images.githubusercontent.com/15778155/173329980-b584c956-2fa3-41c3-91ef-8a9b1a1a1320.mp4 Looking at the code the unit is not destroyed separately, but neither does that happen for non-mobile factories. What am I missing that...
I'm not sure where the beacon interaction is coded. The beacons do exist on the lua side as units, but I can not find where they are created and where...
Times have changed - I am a fan of adding such validation, if it can help people discover issues early on the better.
No, there are not.
Yep, this is still happening. And Speed is right - we can fix it by keeping track of the damage.
That is so precise - if someone manages to do that then they deserve it.
You can set the target priority to units of yourself, which isn't necessarily a bad thing but just wanted to point it out.  The code needs some fail safes...