(Jip) Willem Wijnia

Results 464 comments of (Jip) Willem Wijnia

That is the issue I had too. I think there is some correlation, but at the moment it does not have a high priority. In the end - the way...

None are ticked off, so I'd say it is.

👍 , I'm going to finalize the description in a bit!

@Hdt80bro / @MrRowey Go for it 👍. The shields (via https://github.com/FAForever/fa/pull/4063) and transports (via https://github.com/FAForever/fa/pull/4058) have already been tackled. Everything else requires a look.

Oh, and feel free to remove meshes that purely add additional target bones if it is viable to achieve a similar result with one of the other approaches.

Adjusted the progress section - approach it by faction, type and then tech for each separate pull request. With that, one pull request should contain between 1 to about 10...

And to simplify the reviewing process - make sure to add mp4s of the result. You can easily do this using [Screen to Gif](https://www.screentogif.com/), but then instead of a gif...

Dips on all the Seraphim related changes.

While working on https://github.com/FAForever/fa/pull/4082 I noticed that sometimes the collision box does not update after saving the blueprint and spawning in a new unit. Best to restart the map every...

This requires an engine patch and was previously considered to be almost impossible to do. @KionX can you confirm that?